Visual Studio: C++ cross-platform mobile solution
Visual Studio (download here) is fast becoming a cross-platform C++ IDE. Our vision is for Visual Studio to become the IDE of choice for your cross-platform C++ code whether you are targeting, Windows (UWP), Android, iOS, Linux, Xbox, PlayStation, Marmalade or more. In the past year or so, we have enabled support for Android, iOS (in preview) targeting, improved integration with the popular cross-platform game engine Marmalade, introduced a new compiler toolset (Clang/C2) for improving code portability between Windows and non-Windows platforms. If you talk about the Android platform specifically which is what this post is really about, typically the use of C++ is common for applications which are computationally intensive such as games and physics simulations but many applications today are using C++ for its cross-platform nature to author a part or entirety of their application.
Microsoft launched the Community 2013 edition of Visual Studio, which essentially replaces the very limited Visual Studio Express version the company has been offering for a few years now.
There is a huge difference between Visual Studio Express and the aptly named Visual Studio 2013 Community edition, though: The new version is extensible, so get access to the over 5,100 extensions now in the Visual Studio ecosystem. It’s basically a full version of Visual Studio with no restrictions, except that you can’t use it in an enterprise setting and for teams with more than five people (you can, however, use it for any other kind of commercial and non-commercial project).